class FigthPawn extends UTPawn
	placeable config(Game);


simulated function PostBeginPlay()
{
	super.PostBeginPlay();	
}


DefaultProperties
{
	ControllerClass= class'RaceAi'
	Begin Object Class=SpriteComponent Name=Sprite
		Sprite=Texture2D'EditorResources.Corpse'
		HiddenGame=True
		AlwaysLoadOnClient=False
		AlwaysLoadOnServer=False
		SpriteCategoryName="PrisonersGame"
	End Object
	Components.Add(Sprite)
}